What Are Aspects?

Aspects are short phrases that describe something important about a character, scene, or object.

Examples:

  • Character: “Ex-Cop with a Guilty Conscience”
  • Scene: “Poorly Lit Alleyway”
  • Item: “Ancient Corrupted Artifact”

Using Aspects

Invoke for Bonus

Spend 1 fate point to get +2 to your roll, or reroll all dice.

Invoke for Effect

Spend 1 fate point to create a narrative effect based on the aspect.

Compel for Complications

GM (or player) offers 1 fate point to complicate a situation based on an aspect.

  • Accept: Take the fate point and the complication
  • Refuse: Pay 1 fate point to avoid

Fate Point Economy

  • Start each session with fate points equal to your refresh (usually 3)
  • Earn fate points when aspects are compelled against you
  • Spend fate points to invoke aspects for bonuses

Free Invokes

When you Create an Advantage and succeed, you get a free invoke on that aspect (no fate point cost).


See also: FATE Condensed Aspects