Actions in FATE
In FATE Condensed, there are four types of actions you can take:
Overcome
Use Overcome to get past obstacles or achieve goals using a relevant skill.
- Roll: Skill + 4dF vs. Target difficulty
- Success: You achieve your goal
- Failure: You fail, or succeed at a cost
Example: Picking a lock (Burglary), climbing a fence (Athletics), researching archives (Lore)
Create an Advantage
Create or discover aspects that you or allies can invoke for bonuses.
- Roll: Skill + 4dF vs. Opposition
- Success: Create aspect with one free invoke
- Success with Style: Create aspect with two free invokes
Example: “Distracted Guards”, “Weak Structural Point”, “Knows the Secret”
Attack
Attempt to harm an opponent or overcome their defenses.
- Roll: Attack skill + 4dF vs. Defend skill + 4dF
- Success: Deal stress equal to shifts
- Success with Style: Deal stress + boost
Example: Shooting (Shoot), punching (Fight), psychological warfare (Provoke)
Defend
React to another character’s action targeting you.
- Roll: Defend skill + 4dF vs. Attack/Overcome roll
- Success: You avoid the action’s effects
- Failure: You suffer the consequences
Example: Dodging (Athletics), blocking (Fight), resisting interrogation (Will)
See also: FATE Condensed Actions