Skills Reference
Use these as quick reminders for what each skill covers in Vaultlight. Examples are tuned to the setting’s rain-soaked, stalled-tech noir.
Academics
Mundane education and book learning, including history, sciences, and medicine.
Examples: Stabilize a gunshot wound with a battered field manual; identify a discontinued circuit board in a dead terminal.
Athletics
Physical movement, agility, and dodging.
Examples: Parkour across rain-slick rooftops; dive through closing subway doors.
Burglary
Bypassing security, picking locks, and committing quiet crime.
Examples: Shim a magnetic lock with a homemade shunt; lift a wallet in a packed tram.
Contacts
Knowing the right people and calling in favors.
Examples: Find a fence for hot goods; get a dock union tip about a late-night shipment.
Crafts
Building, repairing, and improvising tech and gear.
Examples: Patch a sputtering getaway car; rig a signal jammer from scavenged parts.
Deceive
Lying, bluffing, and false identities.
Examples: Pose as a city inspector to gain access; forge a delivery schedule on the fly.
Drive
Handling vehicles under pressure and pulling maneuvers.
Examples: Thread a stolen sedan through narrow alleys; coax speed out of a tired engine.
Empathy
Reading emotions and intentions.
Examples: Spot when an informant is terrified; sense a partner holding back vital info.
Fight
Hand-to-hand combat and melee.
Examples: Knife fight in a foggy alley; brawl with a club bouncer.
Investigate
Careful analysis and solving mysteries.
Examples: Reconstruct a break-in from scuffed floorboards; trace a paper trail in old ledgers.
Lore
Specialized or arcane knowledge beyond Academics.
Examples: Recognize a warding sigil on a safe; recall rumors of a forgotten underpass cult.
Notice
Immediate perception and alertness.
Examples: Spot a tail in a crowd; catch the soft click of a door latch in the rain.
Physique
Strength, endurance, and toughness.
Examples: Force a jammed door; carry a wounded ally through an evacuation.
Provoke
Intimidation and pushing reactions.
Examples: Rattle a guard into abandoning a post; needle a rival into a reckless move.
Rapport
Building trust and friendly influence.
Examples: Win over a bartender for back-room access; smooth a crew argument before it erupts.
Resources
Access to money, gear, or institutional backing.
Examples: Float a bribe on short notice; leverage a former employer to access a warehouse.
Shoot
Ranged combat and marksmanship.
Examples: Pistol work in a tight hallway; a well-placed throwing knife to cut a rope.
Stealth
Staying unseen or unheard.
Examples: Move through service tunnels without a sound; blend into a shift change at a factory gate.
Will
Mental resilience and self-control.
Examples: Stay calm under interrogation; resist a whispering supernatural compulsion.
Full Rules: Fate Condensed Skill List