The Dice

Roll 4 Fate Dice (4dF): Each die shows +, -, or blank

  • Add/subtract results from your skill rating
  • Compare to target number or opposition

The Ladder

Result Rating
+5 Superb
+4 Great
+3 Good
+2 Fair
+1 Average
0 Mediocre
-1 Poor
-2 Terrible

Four Actions

  1. Overcome – Get past obstacles (roll vs. difficulty)
  2. Create Advantage – Create/discover helpful aspects
  3. Attack – Harm an opponent (roll vs. defend)
  4. Defend – Prevent attacks/actions against you

Four Outcomes

  • Fail (roll < target): Action fails
  • Tie (roll = target): Success at minor cost, or partial success
  • Success (roll > target by 1-2): Action succeeds
  • Success with Style (roll > target by 3+): Action succeeds with bonus

Aspects & Fate Points

  • Invoke (spend 1 FP): +2 to roll OR reroll dice
  • Compel (earn 1 FP): Accept complication from aspect

Stress & Consequences

  • Stress: Mark boxes to absorb harm (clears end of scene)
  • Consequences:
    • Mild (-2): Clears after one scene
    • Moderate (-4): Clears after one session
    • Severe (-6): Clears after one scenario

Common Skills

  • Academics — Everyday education and practical knowledge.
  • Athletics — Physical movement, agility, and dodging.
  • Burglary — Bypassing security, locks, and petty crime.
  • Contacts — Knowing people and tapping networks.
  • Crafts — Building, repairing, and improvising tech.
  • Deceive — Lying, bluffing, and false identities.
  • Drive — Handling vehicles and tricky maneuvers.
  • Empathy — Reading emotions and intentions.
  • Fight — Hand-to-hand combat and melee.
  • Investigate — Careful analysis and solving mysteries.
  • Lore — Specialized or arcane knowledge.
  • Notice — Immediate perception and alertness.
  • Physique — Strength, endurance, and toughness.
  • Provoke — Intimidation and pushing reactions.
  • Rapport — Building trust and friendly influence.
  • Resources — Access to money and material support.
  • Shoot — Ranged combat and marksmanship.
  • Stealth — Staying hidden and moving unseen.
  • Will — Mental resilience and self-control.

Full Rules: FATE Condensed SRD