Core Mechanics
Stars Without Number uses a mix of 2d6 skill checks and d20 combat rolls, combining OSR-style danger with modern skill-based gameplay.
The Core Roll: 2d6 + Skill + Attribute
Most non-combat actions use 2d6 + skill level + relevant attribute modifier.
- Roll 8+ for typical difficulty
- Roll 10+ for challenging tasks
- Roll 12+ for very difficult tasks
Example: Hacking a security terminal
- Roll 2d6 + Program skill (level 1) + Intelligence modifier (+1) = 2d6+2
- Need 10+ to succeed
Attributes
Six core attributes, each with a modifier:
- Strength (STR): Physical power and melee combat
- Dexterity (DEX): Agility, reflexes, and ranged combat
- Constitution (CON): Health and endurance
- Intelligence (INT): Logic, technical skills, and knowledge
- Wisdom (WIS): Perception, intuition, and mental fortitude
- Charisma (CHA): Social influence and leadership
Attribute Modifiers:
- 3: -2 modifier
- 4-7: -1 modifier
- 8-13: +0 modifier
- 14-17: +1 modifier
- 18: +2 modifier
Skills
Skills range from level 0 (trained) to level 4 (mastery).
- Level 0: Basic training, no penalty
- Level 1-4: Increasing expertise (+1 to +4)
- Untrained: -1 penalty to the roll
Common Skills
- Combat: Punch, Shoot, Stab
- Technical: Fix, Program, Pilot
- Social: Connect, Lead, Trade
- Knowledge: Know, Notice, Sneak
Combat
Combat uses d20 + bonuses vs. Armor Class (AC).
Attack Roll
Roll d20 + Attack Bonus + Skill Level + Attribute Modifier
- Warriors add their level to attack rolls
- Hit if the total meets or exceeds the target’s AC
Damage
Roll weapon damage (e.g., 1d8 for a laser pistol) on a hit.
Initiative
Roll 1d8 + DEX modifier at the start of combat.
Saving Throws
When facing danger, roll a d20 against your save target:
- Physical: Resist toxins, disease, physical effects
- Evasion: Dodge explosions, traps, area attacks
- Mental: Resist psychic powers, fear, mind control
Roll equal to or higher than your save value to succeed.
Hit Points
HP represents luck, stamina, and minor wounds. At 0 HP, you’re mortally wounded and need immediate medical attention.
- Most characters start with 1d6 + CON modifier HP
- Warriors and other classes may have more
- Combat is deadly—retreat when necessary
Experience & Advancement
Gain XP through:
- Completing missions
- Overcoming challenges
- Exploring new locations
- Achieving character goals
Advancement occurs at specific XP thresholds, typically gaining:
- More HP
- Better skills
- New class abilities
- Improved saves
“Roll high, survive longer.”