Hit Locations

Every character has seven hit locations, each with its own Hit Points and armor:

d20 Roll Location Typical HP*
1-3 Right Leg 5
4-6 Left Leg 5
7-9 Abdomen 6
10-12 Chest 7
13-15 Right Arm 4
16-18 Left Arm 4
19-20 Head 5

*HP varies by character (based on SIZ and CON)

Taking Damage

When hit:

  1. Roll damage for the weapon
  2. Subtract armor points (AP) from damage
  3. Apply remaining damage to the hit location
  4. Check wound severity

Wound Severity

  • No Wound: Location still has HP remaining
  • Serious Wound: Location reduced to 0 HP or below
  • Major Wound: Location at negative HP equal to its starting value

Wound Effects

Serious Wound

  • Location is incapacitated (limb useless, torso/head causes shock)
  • Endurance roll or suffer immediate penalties
  • Bleeding: Lose 1 HP per round from location until treated

Major Wound

  • Devastating injury (limb severed, organ damage, skull fracture)
  • Character may be dying or unconscious
  • Immediate Endurance roll at -20% or fall unconscious
  • Requires advanced medical care

Location-Specific Effects

Limb (Arm/Leg):

  • Serious: Limb unusable
  • Major: Limb severed or shattered

Abdomen/Chest:

  • Serious: Winded, -2 to all actions
  • Major: Internal bleeding, dying

Head:

  • Serious: Stunned, -4 to all actions
  • Major: Unconscious, potentially fatal

First Aid & Healing

First Aid

  • Skill roll to stabilize bleeding and wounds
  • Success: Stops bleeding, +1d3 HP to location
  • Takes 1d3 minutes

Natural Healing

  • Healing Rate: CON / 5 HP per week
  • Serious wounds require medical care before healing
  • Major wounds take months to heal (if they heal at all)

Magical Healing

If magic is present in your game, healing spells can accelerate recovery.


Full Rules: Mythras Imperative PDF — Damage & Wounds chapter