Passions & Reputation
What Are Passions?
Passions represent deep emotional connections, beliefs, or loyalties that drive your character. They work like skills with a percentage rating.
Examples:
- Love (Family)
- Loyalty (Ludus/School)
- Hate (Rival Gladiator)
- Honor (Personal Code)
Using Passions
When to Roll Passions
Roll a passion when:
- Resisting manipulation related to that passion
- Acting against the passion’s nature
- Pushing yourself beyond normal limits
- Gaining inspiration in dire circumstances
Rolling a Passion
- Success: Gain +20% to one skill roll related to the passion
- Critical: Gain +40% and recover 1d3 HP to all locations
- Failure: No benefit, but no penalty
- Fumble: Temporarily overwhelmed; -20% to related actions
Gaining & Losing Passions
Gaining Passions
- Start with 1-3 passions (usually 40-60%)
- Develop new passions through play
- Increase through experience and roleplay
Losing Passions
- Passions can decrease if betrayed or circumstances change
- Can be voluntarily suppressed or abandoned
Reputation
Reputation measures how you’re known by others. Track reputation separately for different groups:
Examples:
- Arena Crowd
- Patrician Sponsors
- Fellow Gladiators
- The Lanista (trainer)
Using Reputation
When interacting with those who know your reputation:
- Positive reputation: Easier social interactions, better treatment
- Negative reputation: Suspicion, poor treatment, hostility
The GM may grant bonuses or penalties to Influence and similar skills based on reputation.
Building Reputation
Reputation grows through:
- Spectacular victories in the arena
- Heroic or cowardly actions
- Gossip and rumor
- Repeated behavior patterns
Full Rules: Mythras Imperative PDF — Passions & Reputation