Playing Kids On Bikes
Kids On Bikes is a collaborative storytelling RPG where you play young characters solving mysteries in your small town.
Core Mechanics
Using Dice
Different dice represent different stats:
- d4 – Weakest stat
- d6 – Below average stat
- d8 – Average stat
- d10 – Above average stat
- d12 – Best stat
- d20 – Expert stat (very rare)
Making Checks
When attempting something risky or uncertain:
- GM sets a target number (usually 7-15)
- Roll your relevant stat die
- Compare result to target:
- Meet or exceed: Success!
- Below target: Failure or complication
Adversity Tokens
When things go wrong, you gain Adversity Tokens:
- Spend 1 token: Add +1 to any roll
- GM can trigger tokens: Create complications for narrative effect
- Tokens represent stress, fear, and mounting danger
The Four Actions
Investigate
Use your brain to search for clues, solve puzzles, or figure things out.
- Roll Brains to research, deduce, or analyze
Persuade
Talk to people, negotiate, or manipulate social situations.
- Roll Charm to befriend, deceive, or smooth talk
Move
Physical actions like running, climbing, sneaking, or dodging.
- Roll Fight or Flight depending on approach
Overcome
Deal with obstacles, whether physical, mental, or supernatural.
- Roll appropriate stat based on the challenge
Collaborative Storytelling
- Everyone contributes: Players can describe results, add details, and suggest ideas
- GM guides: The GM sets scenes, plays NPCs, and adjudicates rules
- Failure is interesting: Failed rolls don’t stop the story—they complicate it
Full Rules: Kids On Bikes RPG