Stats

Every character has six stats, each assigned a different die:

The Six Stats

  1. Brains – Intelligence, logic, problem-solving
  2. Brawn – Physical strength and toughness
  3. Charm – Social skills, persuasion, charisma
  4. Fight – Combat ability and aggression
  5. Flight – Speed, agility, dodging danger
  6. Grit – Willpower, determination, bravery

Assigning Stats

At character creation, assign these dice to your stats (each die used once):

  • d20 (1 stat only if using Powered Character rules)
  • d12 (best stat)
  • d10 (good stat)
  • d8 (average stat)
  • d6 (below average stat)
  • d4 (worst stat)

Character Traits

Strengths

Positive traits that define what you’re good at or what makes you special.

  • Examples: “Bookworm,” “Natural Leader,” “Tech Whiz,” “Fearless”
  • Benefit: Can justify adding advantage or narrative benefits

Flaws

Negative traits that create complications but make characters interesting.

  • Examples: “Easily Distracted,” “Hot-Headed,” “Afraid of the Dark”
  • Effect: GM can trigger for Adversity Tokens or story complications

Fears

Deep personal fears that can be triggered in tense situations.

  • Examples: “Fear of Abandonment,” “Fear of Heights,” “Fear of Being Wrong”
  • Effect: When triggered, roll at disadvantage or gain Adversity Token

Motivations

What drives your character to investigate and take risks?

  • Examples: “Protect my friends,” “Uncover the truth,” “Prove myself”

See also: Character Creation Guide