Quick Reference Sheet
Stats & Dice
Each stat is assigned one die (d4, d6, d8, d10, d12, and optionally d20):
| Stat | What It Does |
|---|---|
| Brains | Intelligence, logic, problem-solving, research |
| Brawn | Physical strength, toughness, endurance |
| Charm | Social skills, persuasion, making friends |
| Fight | Combat, aggression, standing your ground |
| Flight | Speed, agility, running away, dodging |
| Grit | Willpower, determination, facing fear |
Making a Check
- GM sets target number (usually 7-15)
- Easy: 7-9
- Medium: 10-12
- Hard: 13-15
- Very Hard: 16+
- Roll your relevant stat die
- Compare result:
- Meet/exceed target = Success
- Below target = Failure or complication
Adversity Tokens
Gaining Tokens
- Failed critical rolls
- Flaws/Fears triggered
- Taking damage or stress
- Dangerous situations going wrong
Spending Tokens
- +1 to any roll (per token spent)
- Can spend before or after rolling
- Describe how desperation helps you
GM Triggers
- GM can use your tokens against you
- Creates complications at dramatic moments
- More tokens = more danger
Advantage & Disadvantage
Advantage: Roll 2 dice, take the higher
- Using a Strength trait
- Good planning or preparation
- Help from friends
Disadvantage: Roll 2 dice, take the lower
- Fear is triggered
- Poor conditions
- Acting under pressure
Character Traits
Strengths: What you’re good at (adds benefits) Flaws: What causes you problems (gives Adversity Tokens) Fears: What terrifies you (disadvantage when triggered) Motivations: Why you’re doing this
Quick Actions
| Action | Stat Used | Example |
|---|---|---|
| Research/Investigate | Brains | Search library, decode clue |
| Persuade/Deceive | Charm | Talk to NPC, smooth talk parents |
| Physical feat | Brawn | Break door, lift heavy object |
| Fight | Fight | Punch bully, defend friend |
| Escape/Dodge | Flight | Run away, hide, avoid danger |
| Endure/Resist | Grit | Face fear, resist mind control |
Common Target Numbers
- Routine task: No roll needed
- Easy check: 7-9
- Moderate challenge: 10-12
- Difficult task: 13-15
- Nearly impossible: 16+
Collaborative Storytelling
- Anyone can suggest ideas for what happens
- GM has final say on rules and story direction
- Embrace complications – Failure makes stories interesting
- Support each other – Work as a team
Full Rules & Resources: